OSU NIGHTCORE MOD MODS
Mods with score modifiers can be stacked to get a higher score in exchange for a harder song. They will also modify the final score the player gets, so as to make the leaderboards fair. There are certain “Mods” in place in the game to add increased difficulty for better players or make it easier for new ones. The score is displayed in the top-right corner of the game screen. It can be increased by completing Hit Circles, Sliders, and Spinners. The multiplier is displayed in the bottom-left corner of the game screen. When the last note on a combo is hit, the player will either get 100 points (if they missed an action in the combo) or 300 points (if they hit all the actions).
(See “Beatmap Creation”) These have an effect on gameplay as well. The Beatmap creator can edit the numbers so as to create combos.
However, the numbers cannot simply go on forever. The Hit Circles and Sliders are ordered by way of numbers to tell the player which order to hit them in.
One Beatmap can have multiple difficulties. Their standard names are "Easy," "Normal," "Hard," and "Insane," but they can also be given custom names to match the song or signify a guest contribution or collaboration. The game has 4 preset “difficulties”, but they are only placeholder, as the Beatmap creator chooses which one is appropriate for his/her Beatmap. If it's not complete, it will count as a miss. A meter on the side shows progress through the Spinner, and if the player completes the Spinner fast enough (before it's supposed to end) bonus points will be given in increments of 1000 for every spin. In a Spinner, the player must hold and move the mouse in a circular fashion. A point is added to the player's multiplier every time a “tick” is crossed (white dots in the Slider's path) in a Slider. Just like a hit circle, the player can get a range of scores for completing a Slider, from 50 to 100 to 300. Sliders are usually in-time with single phrases and verses, or held notes. Sliders Sliders and Hit Circlesįor a Slider, the player clicks it just like a hit circle, but then drags the held mouse along the predetermined path of the Slider. A Hit Circle adds one point to the player's multiplier. Depending on when the circle is clicked, the player can either get 50, 100, or 300 points. These are usually in-time with the background beat or vocals. Hit Circlesįor Hit Circles, the player simply needs to click it the circle right when the shrinking circle on the outside matches up with it. There are three actions: Hit Circles, Sliders, and Spinners (all of which are present in the DS game). The elements that the player must interact with are numbered, indicating which should be hit first. Gameplay in osu! is largely similar to that of the DS title “Osu! Tatake! Ouendan!” A song is played, and the player must perform certain actions in accordance with the beat. It contains many features that were not in the original games, and some new ones as well, including multiplayer, Beatmap (level) creation, and in-game chat. Instead of a stylus, however, the player uses a mouse to play. Osu! is based off of the “Osu! Tatake! Ouendan!” (Elite Beat Agents in the US) games that were released in Japan.